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(+1)

First run: got to last room and just barely didn't make it until the timer ran out

Second run: 57s to spare!

I found that strategically losing life to save even more time was a very clever mechanic and if intentional, kudos to you! Didn't mind having to start from the beginning, which might be a turn-off for some people, but for me I think allowing me to use my knowledge to beat it faster felt quite rewarding. Good combination of assets and sounds, my only real complaint is that it's very easy to get caught on corners but that is just me being nitpicky. Good job, mate.

(+1)

Thanks!

I was worried the game was too easy, because I kept ending with 57 seconds, but I figured easier is better, and it turns out that a lot of people die on their first run. Which feels right. Die on the first run, crush it on the second.

And yeah, the hit boxes need some tweaking, or having a check on corners to push nudge character in the right direction to avoid those little catches. Great feedback. Thanks!

Good luck with the jam.

Oh, and yes! The trick is to intentionally lose life to make up time.

(+1)

Feeling like a level is easy and then seeing someone play it, only to come to the realization that it was easy because you made it yourself seems like an awfully easy trap to fall in haha. The same to you, man!