The platforming generally felt good, although the action started hectic enough that I couldn't really focus on trying to make the reflection get hit and instead focused on not getting hit myself. I think if the action started a little bit slower then players could lean into trying to make the reflection make mistakes a bit more. Liked the simple art style as well, good work all around!
Viewing post in Ykcul Ekul, the Flash in the Glass jam comments
Thanks for the feedback. And yeah my game didn't implement well the mirror part in the gameplay. What i mean is, i don't really have any interraction between the 2 sides so i probably need to make it less of a dodging game with less quantity but more rewarding to make the reflection make mistakes to keep the player playing with it's reflection instead of just focus on our own survival