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Nanbanya

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A member registered 99 days ago · View creator page →

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Simple but well done. The difficulty progression felt a little slow for me but not an issue. Although i don't know if it's intend and i think not but 1 projectile can kill multiple ennemie at once if they are on top of each other

Thank you so much! I didn't thinks to add a health for the reflection but now that you mention it it sure would be cool to have it. I'm adding this to my TODO list

XD about the logs they actually spawn only when you collect coins so it's partly your fault if there too many at once and the jump is intend for this trap. If both the player and the mirror get hit at the same time the mirror hit is also delayed so you take the hit first and recovers very shortly after. So both being hit don't really change anything exept if it's a lethal hit also since the delay is reduced over time you lose a bit here. 

It's actually partly intended that you worry more about your life because i increase the difficulty overtime, i just overtune it a bit too much so it happen to quickly. The game is actually more about dodging in clutch so i expect it. I still gonna try to add more stuff about the mirror too make it more integrated in the game and actually need to worry about it. 

I never create animation and 3D character so i didn't have it for the jam but i definitly gonna try to make one.

Thanks for playing and the feedback!

Stunning visual and i like the music too. The only downside is the placement angle. It's hard sometimes to estimate the angle it's gonna reflect the beam and since we can only restart the whole level andit happen too often that the beam angle is slightly off (Skill issue XD) maybe add some undo last action to let the player to adjust a misplacement. Still i love it

I was expecting the reset button to also reset the player position, It was nice and i love the plot twist i didn't expect it

It's really fun, not having limit when building add to creativity. I don't thinks it's intend but when we shoot we can unter build mode and moving and rotating mirror while the bullet is moving meaning some level can be made with one mirror that we move allong. It's fun to do tho

I like the narration. The puzzle was a bit too intuitive and simple but was fun nonetheless.

Great games. I encounter weird stuff with the wall sliding like sliding keep going even when not in the wall until i hit the ground. I also couldn't manage to detached myself from wall (exept the one you can wallJump) and found it a little frustrating at time. Sometimes i also have issue when jumping wasn't really responsive. Appart those issue in character movement the game is great it was really fun playing. I really like how the reflection and mirror work

Great visual. I run a little low in FPS due to my potato pc but overall i like the mecanics. Take a little while to grasp what every character do . I like the many option to bounce projectile back it add some strategie to the games to place the character. Love it

I have a great time playing it, the last level with  your double actually got me tring to kill it to end up dying too. There was a lot of level and variety in weapons. Great Work

Thanks for the kind word, I'm gonna tries to add many thing after the Jam end with everyone feedback in mind (probably take some times since i'm busy this month). For the movement being weird i first gonna trie to add something like shadows especially for when the player jump since it's quite hard to tell. I things the weird feeling is because like someone says, it's hard to gauge distance.

Thanks for playing, initially there was particle when the player got hit, i guess they disapeared in the html export it's my bad i didn't notice it when exporting my game. For the movement it's probably because i'm missing some aestetic to  properly gauge distance like shadows or when jumping. If you talk about the reflection movement it's probably because of how the delayed movement work since it isn't actually working properly and i have add another patern to balance things out since i don't know how to fix it and didn't really have the times to thinks of a solution.

Thanks for the feedback, There a bar at the bottom of the screen that indicated when the reflection is synce with the player. When it reach 100 you lose. But yeah some visual in game definitly can make it better i gonna tried to thinks of something

For people who play this genre regularly the pause after every hit is a bit much maybe lowering the duration or just making a slow effect. Overall i found it solid it was fun

I got game complete at 2940

I didn't expect it to have an end but was fun to play

The puzzle was fun. saddly i'm not fluent in english so i didn't really understand everything the narrator said maybe some subtitle can be a nice touch for the non english people

It was fun. I thinks adding a mini-recoil when shooting to prevent micro ajustement before every shot can be a nice touch.

834 isn't that far from my personnal best which is 904

I have few more idea so i things i gonna tried to add them after the Jam to polish a little more

Thanks for the feedback. And yeah my game didn't implement well the mirror part in the gameplay. What i mean is, i don't really have any interraction between the 2 sides so i probably need to make it less of a dodging game with less quantity but more rewarding to make the reflection make mistakes to keep the player playing with it's reflection instead of just focus on our own survival

Thanks! I totaly forgot that shadows exist while making my games XD. 

Also focusing in the mirror image is hard since it's more or less delayed when player move around i didn't really thinks things through with my ideas. I thinks whats missing to play with the mirror part is more interraction between the 2 sides since i don't thinks there actually any. Thanks for the feedbacks

Very cool game i love it! I played it first on keyboard but it can't compare with a controller. It was really fun

The fact that you can shoot yourself make the game interresting and fun.  The upgrade phase is really a threat when you have bullet around. Also not a big issue but the dash could probably also have a keybind on the RightClicks of the mouse. For player like me who play with arrow key i found it a little difficult to use shift or space.