Awesome game, i just found the audio not playing properly when shouting and also noticed that in option, all sound sliders was named Volume so kind of hard to know what volume we change XD, you also can lock yourself when using the rightclick if you run into the projectile before it touch the grounds. Not being able to move during the duration of the erased part. On the last level i kind of not noticed the boss at all until quite a long time, either i'm blind or the game need a visual more stronger to view it properly around all those ennemy. The shops to buy our upgrade whenever we want was a nice idea for the wildcard. Some more polish to make it a smoother experience, that aside i really enjoy my time playing this
Nanbanya
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The rgb dot was use just as visual and doing reference to color, my bad for that.
Refill the ink cost a bit (25) and refill only the jar connect to it, to refill the pen you need to guide the pen to the jar (later you can unlock a button to refill the pen directly). The black square near the refill button is use to change the ink from the jar but you need to purchased them at the shop. If it's empty it's because none were purchased.
Almost everyone failed or struggle to get the game controls, i really failed to get the player to understand how things work but well, now i know why tutorial are really important even if we skip them most of the time XD. The user error you have experience is due to me not guiding the user through the first step, if my reply help and you have time don't hesitate to try again to reevaluate my game
Thanks for playing and sorry for the inconvenience
I did my best to add a bit of everythings since the shops is core gameplay and i wanted to view it filled with goods.
For the difficulty I probably mess up somethings since i planned for something more or less linnear so that shouldn't have happenned, knowing me i probably invert + and * again while doing the formula my bad XD (and i didn't really play-test for the difficulty curve), i'm going to patch it for next update along with the tutorial, thanks for your feedback
I love the idea, the problem is the inconsistence of the shadow rendering the game way too hard and frustrating.
Space to switch with the shadows felt really unfamiliar for me since it's more commun to have space for jump (my opinion) I still love playing through the level but would be better if the shadows worked more properly. (i also totally not played with the dash, i tried again and it doesn't really feel good to use, it make passing gap easier for sure but still feel a bit off. I think it's tied to velocity so sometimes it propulse hard, other time not enough)
Last, sometimes when we touch the lava it only slow the game so sometimes we can't tell if we are going to live or not, i die one time without understanding why (i only assume it's the lava but not sure) some particle or something would be great.
I also found an exploit that allow to cheese all level, you can in fact erase the ceilling when the shadow bump it's head against it. It allow the player to reach easily above the level and just going anywhere he want by jumping down to fetch key or stuff.
The game felt too hard from the start but it's a good game concept that need more polish. It's a great game !
I like the concept of falling down, for me the eraser (cursor) visual keep flickering it's probably a problem with the export or my navigator (Google Chrome) or something. I really like how you can erase helicopter but the blades flew at you and the difficulty curve is great i thinks, i would just speed up the game a little more. Some sound would have been better but was still a great mini game
True, If that can help a layout i like is arrow Key and Z,X,C,Shift, space. Lot of game use that. I also have see stuff like WASD to move with JKL for other stuff like map or dodge, it's rare but i found it great too .... For plateformer i personnaly don't like using mouse (exept if the game is intend to be played with it like for aiming). You can play with 2 hands on keyboard, it's not limited to WASD and around, you just need to do a tutorial for the controls (not like my game this jam XD)
I'm terrible at this but it was fun. The controls are tricky and personnaly i would prefer somethings more like up to accelerate and down to decelerate. That let better controls to do cool tricks in mid air with left and right (at least for me). I love the animation of death too, everythings was well implement
I really like this plateformer, the level design was really good (exept at the 3 sign warning XD) I would have prefer if the mouse button was on keyboard instead, Also probably disbled moving when you died because since the animation shift sometimes you died but your character appear nice without issue so you return at the start without knowing why. The shader is sick, it match well with the game
I didn't know about the sound but could see that happened. Glad you liked the shop layout, i tried to do a "proper" UI for the first time. Yeah the lack of tutorial ... i say it again but i really mess it up, i should make time next time for a proper one XD, i did a how to play button but it's just that lacking, the first thing i add after the jams end is a tutorial. Thanks for playing !
I see, it's an interesting feature, on my part i didn't have the chance to use it well, if that was what you were aiming i thinks you need to find something to give more opportunity, i don't know how but maybe when breaking line of sight freeze the ennemy for 1 turn that could be usefull around corner (not sure about the idea since it seem not balance but if that help)
I like the music a lot. The damier at the back is also really nice since it's the default for almost every drawing app. The drawing fit really well, the only thing i miss when playing was to be able to hold a key to move, and maybe some doodle on the background (like cloud in the sky), also i thinks the game miss some effect for player action.
I tried to do everything myself, i start pixel art recently and the music played by me too, i'm happy to hear you like them.
I'm planning to improve a bit the erasers progression since i actually just put them like that and i don't know the difficulty curve, seems it start a little strong
Thank you for your feedback, glad you like it
Oh, i'm really glad that you like it in the end,
still not understanding how the game work and the fact that you need to read the comment to understand it just show how bad my tutorial is (and there i was thinking it was still good for a rush attempt), After the jam i'm définitly going to improve the tutorial, that's too much of a flaw that player can't comprend the game within the said game.
Thanks for the tips and honest feedback it means a lot
The battle is a bit slow and spamming attaque work after mimicking bat spécial (lifesteal) they weren't really any strategie of turnbased battle. And i encounter a glitch (no effect on the gameplay) when the battle start but nobody take place to fight, it was funny seeing everyone running while fighting. Overall it's a nice casual game
The game is nice and i like the collectible like the strawberry in celest. Take me a while to find the controle since it's a bit of a mess on keyboard (in my opinion), it was P for erasing mode, E to erase and Q to replace, take me some time to play start too since i was thinking on using mouse instead of keyboard. The game still feel smooth and nice to play (only keylayout need some work in my opinion)
A little too slow for my taste. Also i couldn't restart a game without reloading the page. When you fall the death zone should also move upward since falling mean you can't come back with the tile erased after passing once. Those were the only downside, gameplay wise the game feel great and the pacing between tile is well done with fewer and fewer the more we go up. It was a fine doodle jump game
I like the visual and music, sadly on the Gradient boss fight the music didn't loop , also for unknow reason the boss body part always flew somewhere and never come back so i couldn't finish this fight (every times i try it). Crop boss is almost harmless, lasso boss is really great the only downside on him is the hitbox of the patern like the screenshot with the two spikes, this patern can hit before the visual of the spike cross the characters
Nice idea but didn't manage to win even with a continuous line to the opposite side, probably due to how the line is drawn or because both player have the exact same color so kind of hard to tell maybe trying some different shade between player to better view your current line, The idea is really cool even for a multiplayer game it has some great potential.
I do too much typo for this game but it's really fun aproach of the theme, the letter running is a really funny idea
For feedback: It seems the return to menu button when you lose don't work.
When you lose the defeat screen could be improve, actually the change to black screen is too abrupt just a fadein/out would be better rather than direct change but with the theme why not invade the screen with running letter ? (just an idea since i found the runing letter really fun and cool and since they escape that could fit i think)
I also noticed that if you type too fast the same letter on running letter it count as typo and you lose some time wich can be annoying at higher level
Impressive to do a game this well polished in a week. Managing ressource was really fun and challenging, i learn the hard way that you need to managed ressource before going next floor i keep running out of them especially for killing, it's a little scarce sometime without droping any for 2floors (maybe just my luck sucks)
Funy game and i enjoyed playing it,
Sometimes the tiki seem to stuck themself on tall grass especially the level before the shops. I have noticed that the projectile the tikis throw collide and get destroy by fellow tikis, when a lot of tiki are on map almost no projectile get close to you. Plus since the projectile predicted where the player is going when you have 2x speed the aimed becomes very off and easy to dodge since it aimed way off from the player. Overall the game is still amazing
Nice entry, i really enjoy the puzzle. But clicking nothing also use our eraser and it's a little anoying when you missclick. Also when you have no erasing possible left the character seem to jump less higher and i didn't expect it at all but probably add some visual to indicate it (if it was intende) would be nice