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Ykcul Ekul, the Flash in the Glass's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #21 | 3.765 | 3.765 |
Theme | #27 | 3.882 | 3.882 |
Controls | #50 | 3.000 | 3.000 |
Fun | #53 | 2.882 | 2.882 |
Accessibilty | #55 | 2.647 | 2.647 |
Overall | #55 | 2.975 | 2.975 |
Audio | #70 | 2.353 | 2.353 |
Graphics | #80 | 2.294 | 2.294 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Memento Mori
Game Description
You are faster than your reflection that try to keep up with you. Dodge obstacle in clutch so the reflection take the hit to slow him down
How does your game tie into the theme?
You are against your reflection in the miror.
Source(s)
N/A
Discord Username(s)
Nanbanya
Participation Level (GWJ Only)
First time
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Comments
I had a fun time playing. I felt like it was a unique take on the theme and I also really liked the art style.
Really fun game.
I like the idea of the game and the way it is executed.
It felt almost certain that the reflection will catch up to you maybe a health for reflection that it does for each level would be really cool to see.
The art and music are very minimalistic. I do like the hat.
Really good submission for a first time jammer. Good work ^^
Thank you so much! I didn't thinks to add a health for the reflection but now that you mention it it sure would be cool to have it. I'm adding this to my TODO list
I suppose you've made a lag simulator here. Interesting take on the theme. I was going to complain that sometimes the screen just fills with logs and there's nothing to be done about it, but that's my fault for forgetting there's a jump button. Still got a score of ~1300 (forgot to write down the exact number) so it didn't hamper me too much - whenever I'd get hit, the reflection would also get hit, which I think was resulting in no real net change?
The screen did fill with so many obstacles that very quickly I was too busy focusing on not getting hit to worry about trying to maneuver my reflection into danger, which seems unintended.
The lack of animation is understandable, but it'd been a good start to have the player and their reflection at least rotate to face in the direction of movement. As it is it feels more like I'm controlling a carnival game - though you could lean into that instead :]
As it is it's a decent way to burn a bit of time, and there's plenty of room for improvement. Not a bad game, especially for a first time entry!
XD about the logs they actually spawn only when you collect coins so it's partly your fault if there too many at once and the jump is intend for this trap. If both the player and the mirror get hit at the same time the mirror hit is also delayed so you take the hit first and recovers very shortly after. So both being hit don't really change anything exept if it's a lethal hit also since the delay is reduced over time you lose a bit here.
It's actually partly intended that you worry more about your life because i increase the difficulty overtime, i just overtune it a bit too much so it happen to quickly. The game is actually more about dodging in clutch so i expect it. I still gonna try to add more stuff about the mirror too make it more integrated in the game and actually need to worry about it.
I never create animation and 3D character so i didn't have it for the jam but i definitly gonna try to make one.
Thanks for playing and the feedback!
it's a fun idea and you definitly could go further to make the game more fun ! the mouvement still feels a bit weird and maybe the hit box of the obstacles are a little to big ! I got the hang off it at some point but it wasnt easy x)
In any case, congrats for your first jam entry and I hope to see more of you in the future ;))
Thanks for the kind word, I'm gonna tries to add many thing after the Jam end with everyone feedback in mind (probably take some times since i'm busy this month). For the movement being weird i first gonna trie to add something like shadows especially for when the player jump since it's quite hard to tell. I things the weird feeling is because like someone says, it's hard to gauge distance.
Interesting concept, though the movement felt a bit weird and it was hard to make out whether the reflection was catching up or not. I wasn‘t able to judge if the player is hurt by the traps or not, maybe add an indicating visual. I think this has lots of potential and is a good start of an even better game.
Thanks for playing, initially there was particle when the player got hit, i guess they disapeared in the html export it's my bad i didn't notice it when exporting my game. For the movement it's probably because i'm missing some aestetic to properly gauge distance like shadows or when jumping. If you talk about the reflection movement it's probably because of how the delayed movement work since it isn't actually working properly and i have add another patern to balance things out since i don't know how to fix it and didn't really have the times to thinks of a solution.
Fun idea! It was hard to track though whether we are at the same pace, or the reflection was catching up - would be nice to have some indicator or visible measure of it
Thanks for the feedback, There a bar at the bottom of the screen that indicated when the reflection is synce with the player. When it reach 100 you lose. But yeah some visual in game definitly can make it better i gonna tried to thinks of something
Good job for a first time entry. After polishing this game, as you intend to do after the jam, I believe this will be quite fun to play.
The platforming generally felt good, although the action started hectic enough that I couldn't really focus on trying to make the reflection get hit and instead focused on not getting hit myself. I think if the action started a little bit slower then players could lean into trying to make the reflection make mistakes a bit more. Liked the simple art style as well, good work all around!
Thanks for the feedback. And yeah my game didn't implement well the mirror part in the gameplay. What i mean is, i don't really have any interraction between the 2 sides so i probably need to make it less of a dodging game with less quantity but more rewarding to make the reflection make mistakes to keep the player playing with it's reflection instead of just focus on our own survival
Congrats on your first game on itch.
It is a bit hard to gauge distances when jumping and moving; adding shadows might help here.
I’m not sure how to improve it, but whenever I wanted to focus on my mirror image I kind of lost track of where I was and got hit; so to get a high score I just solely focused on my player character, completely ignoring the upper half of the screen.
Thanks! I totaly forgot that shadows exist while making my games XD.
Also focusing in the mirror image is hard since it's more or less delayed when player move around i didn't really thinks things through with my ideas. I thinks whats missing to play with the mirror part is more interraction between the 2 sides since i don't thinks there actually any. Thanks for the feedbacks
The best I got was 834
It's simple to understand, but hard to master. A little more of polish and it would be even better. Congrats!
834 isn't that far from my personnal best which is 904
I have few more idea so i things i gonna tried to add them after the Jam to polish a little more
Interesting concept in making your reflection take damage, well done. Like the cowboy hat too. Cool Belgium reference ;)
theme was well implemented! a bit tricky getting used to the movement, but after a while it became easier to get my reflection to take the hit. overall great work for your first entry, the art and music were charming as well.