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Hmm... it works quite differently from Gamemaker. I've only dabbled a bit in Unity, Gamemaker, and Godot, but here’s my take:

Gamemaker is excellent for 2D games and easy to understand, though I find it a bit more restrictive. I personally think that  Godot is more versatile with its node-based system. Its primary scripting language is similar to Python, but you can also use C# or visual scripting if you prefer. That said, it does take time to fully understand how everything fits together.

One of my main issues with Gamemaker is the lack of an Animation Tree system. Godot has one, though we haven’t had the chance to fully test it yet.
Personally, I prefer Godot overall so far.

If you want to give Godot a try, I highly recommend watching some introductory videos and after that quick tutorials on what each 2D and UI nodes does ( search "godot nodes explained" in YouTube) or checking its docs — it was a huge help for us.