I see, I guess you mean the level where your reflection moves opposite of you. I think what you’re describing is actually intentional — the gimmick is that you have to find a way that’s open for both your character and your reflection, so it can feel like you get stuck if you don’t realize there’s a wall blocking your reflection… that, or you encountered a really rare bug that causes a desync/mismatch between the instances, which really messes things up. (I’m going to fix that in the post-jam update.)
Thanks again!