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I wasn't expecting this game to be as addicting as it was. It's a bit hard to understand how the rockets work, and I had to read the tutorial (which I am not really a fan of), but when I understood the game it was quite hard to stop playing.

This game feels exactly like my experience with managing projects. It starts fast and easy. Progress is tangible, and you don't really have to care about the mess that you are leaving behind. But as time moves on, the stuff that you just left around starts to pile up and halts the progress to a standstill.

Despite the ptsd, the game was a lot of fun. The art style is cute. I know that games like this have a niche player base, but I hope that you can achieve what you set out to do!

Thanks for the kind words. Yeah it has a niche player base, but I'm facing some design issues on how to keep it interesting in the long run. After some time when you figure out the puzzle it gets boring real quick. This project is paused for now as I have some other projects that can generate income faster for me with a more clean and stablished design.