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MegaCrab Games

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A member registered Jun 19, 2024 · View creator page →

Creator of

Recent community posts

Thanks for the kind words. Yeah it has a niche player base, but I'm facing some design issues on how to keep it interesting in the long run. After some time when you figure out the puzzle it gets boring real quick. This project is paused for now as I have some other projects that can generate income faster for me with a more clean and stablished design.

yeah, it's a bit difficult to implement, so that I would do only in a later phase of development I am looking to build a city demo with cars all around the map.

To be more specific, I'm talking about the steering animation. From up to left, right to down etc...

Hi! I've just purchased the pack, it's amazing, thank you. I miss the animated completed assets for the other cars. Right now there's only for the classic car. Are you going to update the pack with complete assets for the other cars?

Good to see this game again! It should have the instruction somewhere that we have to click the gargoyles to feed them

Wow, now that was clever! I didn't put the background thinking about this, but you've just discovered the easy mode! haha

Is it possible to make a web build?

Really nice and simple tower defense. Had some issues with the audio

Very polished! A bit more and and you have a monetizable game in there.

I think this is the best game design for this jam

Very clever game.

Really really good. Amazing visuals and overall polish. I just can't see how does it fit the theme yet.

Thank you!

(2 edits)

Thank you! Yeah, it may not go well for those people. I may rebalance the game increasing the pump amount so it does with fewer key presses. The feel of the game would change from "having stamina to pump" to "may I pump once more or not?". Gotta try it later

Could you please make a web build?

thank you for playing!

Yeah, I tried that, but I think the platform is too tight. Gotta have some room for unskilled players, the point of the game is the understanding how to use scale to solve the puzzle

Interesting concept but can't jump past level 2

Interesting concept but can't jump past level 2

I love Pixelorama, it's the only pixel art editor I use for my games.

Gostei da arte dos retratos! Para mim ficou confuso entender as regras de movimentação e ataque.

Which sizes should it be used with?

eu quero lançar sim, mas até lá ainda falta muito trabalho para virar um produto que as pessoas queiram comprar.

I've just update the game, come check it out!

Atualizei o jogo hoje, vem conferir!

Obrigado!

Ainda vem muito por aí, inclusive todo um retrabalho da arte. A questão do tempo é algo que vou mudar, essa parte da progressão de dificuldade vai ser bem trabalhada ainda. Eu planejo fazer uma progressão através de vários níveis sim, mas só depois que o gameplay básico tiver bem acertadinho. Além de progredir dentro de uma partida, o jogador terá um objetivo a alcançar ao longo de várias partidas.

Qual seu jogo mais novo? Queria dar um feedback também.

Hahaha, I'm part of that masochist dark souls demographic =). But that's not exactly my aim here. I want the game to be challenging but satisfying. I'm happy to hear that you stayed playing and got to 300m. Thanks, that means a lot to me. It's my first game, so every progress counts a lot.

You're not getting bumped to zero. There is a cumulative total that will count towards the end, which is part of the greater goal that will be set through many matches. There are still many loose pieces on the overall design of the game. It is like you've just said, but each level has it's own score requirements. Through many matches, the player will need to use their earned credits to make repairs and survive, while at the same time being cautious about spending credits, since the end goal is to buy a very expensive ticket back home.

I'll be posting devlogs and announcements here, and some stuff on social media too. If you want to get news on email, signup to the newslettar at https://www.megacrabgames.com/

Thank you so much for you feedback, it means a lot to me!

Hey, thanks for trying! Yeah, it is difficult, I've got you. I've been working on this alone for some time now and the difficulty ended up being balanced for me. On a future version I'll balance the first levels to have no time, only a target score. Then I'll introduce more challenges later. Maybe I'll work with just the target score, earthquake timers and intensity, leaving that time limit out. You're giving me many ideas!