Hey, I notice the shapecast doesn't update it's "hasHit" property to 0 when it's not colliding. is this a bug or has something changed?
Viewing post in Fix (castRay/castShape) double trigger comments
https://kindeyegames.itch.io/construct-3-cannon/devlog/837226/fix-castshape-miss...
Thanks for the example; it helped with debugging. (The miss case was the issue)