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https://literally3d.itch.io/taking-the-w

Hello. My name is Ross. I've been developing games for almost 1 year and I'm going to study game development at college in a month.
This is the 5th game-jam I've participated in.
When I started the jam, the first thing that I thought of was "Annoying AI". So after 1h of coding it, I found that it was rubbish. So I thought about all interpretations of the topic, and came up with a movement bug, where only one key works. And from there, everything seemed to transition smoothly. I think the best part was the fact some of the bugs were "unintentional" so it really helps not needing to fix them. It's really great to see how supportive everyone is to each-other.My advice to people in the future, "Focus on the core mechanics. Not the art, not the story, the mechanics, once you've done that, the rest will follow".