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Thank you!  The time travel is more atmospheric than anything really, if I have time to work on this more, I could probably represent it better by designing the levels to feel more like you're in an abandoned facility that you travel back in time to when it was operational.  If there was anything i could do to help the controls feel more fluid let me know, I tried my best to incorporate both controller and keyboard support and i understand one control scheme might work better than the other.  Thank you again for playing, I'm glad you enjoyed!

(+1)

I think the controller issue was just me; for as good as I am with computers, the number of random issues that tend to crop up that I have to solve is simply amazing. (I blame Windows, I guess.")

The one thing I would suggest to help with the theme is have the building look different when it is operational vs abandoned. Like I said, I tried hitting the time button but nothing appeared to happen. Wasn't sure if that was because I wasn't in the right place to hit the button or I just didn't notice the difference.