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Used to Be's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Enjoyment | #2 | 3.500 | 3.500 |
Gameplay | #2 | 3.500 | 3.500 |
Creativity | #3 | 3.750 | 3.750 |
Visuals | #4 | 3.250 | 3.250 |
Overall | #4 | 3.125 | 3.125 |
Audio | #5 | 1.750 | 1.750 |
Use of Theme | #6 | 3.000 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hey I forgot to give your game a proper rating, even tho I played it a little while ago. Such a neat concept and the controls felt pretty tight (on controller, keyboard and mouse didnt work as well, just like you said). I liked the challenge of only getting a few seconds to be in the past to finish the levels, and it was a pretty smooth transition each time. I've really liked what you've done overall, and the tutorial messages as well were quite helpful. I will admit tho, i didnt get a chance to fully finish it, but I still enoyed my time with it.
I think it could be interesting if you had to do puzzles or maybe move blocks around in the past in order to be able to traverse the platforms in the future, like a cause and effect kinda thing. There's lots you could do with what you have.
Overall, nicely done. Keep up the great work.
Thank you so much for playing! The puzzle idea does sound very interesting, when I work on this game more I may just have to implement something like that. If there's a way I could make the keyboard controls more intuitive let me know. I'm definitely going to keep working on this over the next month or so so any feedback is greatly appreciated. Thank you again for playing and I'm glad you enjoyed it!
Of course! For the mouse and keyboard controls, I would just recommend setting it up the same way the controller controls are, but plugging in mouse input values instead of controller stick values. Also, I found that I wasn't able to jump and dash while using keyboard, just a weird bug I suppose.
Interesting concept. I'm not sure I saw the time travel but I really struggle with the WASD controls (and my controller ended up not registering while I was fighting with my Norton even to allow me to open the game) so I may not have reached a time travel checkpoint. Still, I really like the concept and the spin move/hover jump thing is awesome. Great job!
Thank you! The time travel is more atmospheric than anything really, if I have time to work on this more, I could probably represent it better by designing the levels to feel more like you're in an abandoned facility that you travel back in time to when it was operational. If there was anything i could do to help the controls feel more fluid let me know, I tried my best to incorporate both controller and keyboard support and i understand one control scheme might work better than the other. Thank you again for playing, I'm glad you enjoyed!
I think the controller issue was just me; for as good as I am with computers, the number of random issues that tend to crop up that I have to solve is simply amazing. (I blame Windows, I guess.")
The one thing I would suggest to help with the theme is have the building look different when it is operational vs abandoned. Like I said, I tried hitting the time button but nothing appeared to happen. Wasn't sure if that was because I wasn't in the right place to hit the button or I just didn't notice the difference.
loved the game i dont really have much to say about it at all other than that