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Hah! That’s great! I ended up rotating the velocity of the beam, then reversing the y velocity then reversing the rotation. It seemed like the easiest way to avoid most of the trig. I checked out your game before - it’s one of them that looks the most appealing, and it was super fun, but it seems like it’d benefit quite a bit from a controller. I have a controller I need to pull out and use it before I can give you guys a fair review. :)