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Godot Version
4.3
Wildcards Used
Memento Mori
Game Description
Like Laser Maze, but better! Place mirrors to be able to reflect beams of light from a laser to the goal.
How does your game tie into the theme?
The goal of the game is to use mirrors to REFLECT light from a laser.
Source(s)
N/A
Discord Username(s)
glasstacojar
Participation Level (GWJ Only)
4
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Comments
Interesting puzzle but the controls are not quite intuitive... The way the moment you click on a mirror it snaps on your mouse for moving or rotating makes fine tuning the mirrors more tedious than it already is. Additionally the game lacks any concrete logic for its star system - Normally puzzle games with a star system lock them behind some hard restriction, like score vs birds used in Angry Birds. But for Derrorim, you have no restrictions, you can use as many mirrors as you want, fire as many shots as you need. Since these are unlimited in use AND the basis for score, there is no reason for the player to just find the right solution, restart the level, and get the three stars by not changing anything in their strategy or procedure other than doing what they did just now, again... Whichs begs the question: Why does the score look at the start of the level to the end, rather than
As a side note, the prims are a neat mechanic but I feel they outclass mirrors to the point you have no reason to use them once they get introduced, besides the potential risk of crashing the game.
Nice idea and a rather catchy realization! Yet the precision becomes way too tedious rather quickly - I would recommend either making a set of angles (8? 16? 32?), or adding some extra control helper (like "shift" for 45-degree rotation)? Or if you really want to stick with all the possible angles - maybe add a laser pointer? Then it won't be about shooting and waiting to see how accumulated angle errors make you miss, but rather mirror adjustment game :)
Dang this was good. I think it overstayed it's welcome by 5 levels or so, but the color mechanics were really cool. The laser physics seemed just a tiny bit off to me, so it was frustrating to get the lasers to do what I wanted. I really think this game could use an angle set or steps for rotating. But hey it's hard to make a puzzle game like this where you give the player all the ingredients and let them cook. Brave even. I might have set the kitchen on fire at one point and lagged the game out (using the glitch with getting an infinite prism loop another comment mentioned). That's not a knock on this game though, figuring out that I could do that was a treat :)
I enjoyed the game for the most part, but towards the end I admittedly got frustrated with trying to get just the right angle on some of these shots, especially when trying to minimize mirror usage. I did catch on to being able to hold down the rotate button for fine control, but the mirror's rotation changed a decent amount when I first clicked it every time so it was hard to make fine adjustments between shots (which is accurate for working with optics irl from my understanding lol)
Nice! I’m glad the mirror quirkiness that I couldn’t massage out can be explained away as “realistic” and “life-like”! I have the rotation being modified based on the origin of the rotation button, and didn’t end up finding a better way… Actually I just thought of one: I can record the position of the mouse on the click and compare against that. Duh. Well, I guess I can fix that after the jam!
I think another good thing to help with this would be to allow the player to input the degrees for each mirror somehow.
Thanks for playing! I’m glad that didn’t drive you crazy! (presumably)
A simple concept, but very engaging. I enjoyed trying to solve the puzzles with as few mirrors as possible, even if my laser score was quite abysmal. Very easy to understand, pick up, and play.
Thanks for playing and I’m glad you enjoyed it!
I figured that people could figure out where the mirrors should go and retry the level once they have a better plan. That way they might be able to do it with fewer shots the next time. Not super planned out…
As I really love spamming the lasers. :) When testing I had a laser score over 50 most of the time.
Thanks again!
Definitely on theme for this Game Jam. I think with some more investment in graphics and audio this could be a great game. I could definitely see it being a fun mobile game :)
Thanks for playing, Jibby!
I’m actually not sure where I want to go with the graphics. They seem to fit the style of what I want the game like pretty good, but they still seem do be lacking… something…
Definitely plenty I can do with audio, and we’ll see where we go with that.
Some of those levels felt a bit... filler-y. Between that and the slow moving bullets (and my own insistence on using as few mirrors and shots as possible) I didn't really enjoy this one that much... but I think a big part of that is that I got my fill of adjusting little reflective surfaces until bullets ended up in the right place last week already, so that's not really your fault. Maybe if I could see the last bullet's whole trajectory instead of it just embedding itself in the wall? Anyway, its a basic concept, but executed well enough!
A couple things:
And no hard feelings. Thanks for playing and leaving a comment! All very good feedback that I’ll plan on updating after the jam!
Generally great Game, it was the first thing I thought of when the theme got announced, and you executed it really well. I liked the multicolour stuff, but found a big bug with it. When you place a prism facing another prism the output of one will trigger the other which can generate infinite shots which can be really game breaking. That put aside, the game war really fun and had some pretty challenging levels.
Thanks, CodeCrow! I noticed that the multicolor prisms could end up in a loop, but I didn’t think about how that would affect the shot count and score!
After the jam I’m planning on working on this still and one of the things I’m going to fix is that the beam angles coming from the prism will change based on the angle the beam hit the prism at. This already happens with the normal mirrors, but I ran out of time getting it to work right with the prisms. It wouldn’t entirely fix this problem, but it was something that bugged me.
I think the right solution would just to be that only the white beams could be split into different colors… Thanks for the feedback! Now I have a good idea of how to fix that!
Also, for some reason itch isn’t linking to your game, but did you work on this one? The game doesn’t list you as a contributor, but your profile does: https://itch.io/jam/godot-wild-jam-75/rate/3114155
Yeah, that’s my and edvids game. He uploaded, which I think is why it doesn’t link to me…
Weird… Are you still able to vote? On the past two jams I’ve been on a team and it lists all the contributors. Wait, I think I know what the problem is: you can add people to the game, but not list them as a contributor of the game. It’s just a little checkbox in the settings.
Can one still do that later on? I can vote and have admin access to the game page and the submission page but cannot see the checkbox. Maybe it’ll link to me later if we can find the checkbox….
I see something like this on past projects and it looks like I still can add people and change contributor:
If you want, we could hop on a call in Discord and I could try to help you find it.
I’ll check in back with Edvid first, I actually looked into the Game Jam Submission options, so I’ll see if I can find the option in the game’s options. Thank you for the help tho!
Found it! Thanks!
Great! I’m glad to hear it! Also, to confirm, I see you as a contributor now. :)
Nice Game! A hint for new players, when rotating, click and drag to get fine control. I was rapid clicking the rotation arrow to get the mirror to move and that was less fun.
Thanks for that, hansory!
I noticed my friends being confused about it when I showed it to people in person, but totally forgot about it! I put a note on the game page, but not sure if that’ll be obvious enough…