Well, I will give creditability where its due, it's a good game. It's like Oddessy of Gianna . Hopefully, the transformations can be used in battle rather than as cosmetics. I would love to roleplay as as possessed plant person or even a maid with the same abilities of that of the enemy. And mental transformations are a must for me. At least dialogue-wise. Like, how in witch hunter Izuna, the dialogue changes when you are equipped with a certain charm. And hopefully, unlike that game, you are allowed to branch out these transformations in order to create unique combos. My problem with witch hunter izuna in the first place was the fact that in later dungeons, you sort of forced into this situation where the only combo you can perform that even does a remote amount of damage is to let the sword girl power up and hit harder. Not to mention, the level-up system is stupid there and takes forever to even make a difference. So, my suggestion is that you focus first on the transformations and the paths to take. So far, you have done well with the interactions.