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Thanks! The music part was supposed to tie into the rts gameplay, but I didn't get around to it. I will work on it a little more after the rating phase ended. The way it's supposed to work is that only a set amount of units die in each combat, up to a random limit until "they bring the music", where they can only die after dancing for too long. And the damage dealt to the armies depends on how well you did in the song part.