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(+1)

The puzzles are okay but what really stands out is how damn cool the tentacle is. Seeing it unroll itself is mezmerising, and allowing the player to move any part of it allows for some really strange but awesome strategies. Some levels felt a little tedious, but overall i found it fun and a great proof-of-concept. What would be more lovecraftian than the horrors of manual labor?? Good luck with the jam, and great work.

(+1)

Thank you! Most of my time was spent making the tentacle work in a way that felt and looked decent, while also not being buggy or destroying the frame rate, so level design ended up being pretty rushed.