Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Any tutorials on making isometric tiles/assets in Blender to get started you'd like to recommend please?

I would recommend studying assets from the early Diablo games and Halls of Torment. I didn't follow any tutorials during this process, mainly went by eye.

Side note; one thing you should do differently is to render the assets in Unreal Engine instead of Blender. This method would have saved much time and effort.

EvilReFlex's discord channel is a great place if you need tips with Unreal Engine asset rendering.

Could you explain this more? I've been rendering iso sprites in blender for years and always feel like I'm fighting with blender the whole time. What makes UE better at this? Is there some automation available that makes this way easier?

Thanks in advance if you read this :)

(1 edit)

Unreal offers tools like sequencers and automated console commands that make batch processing of iso sprites more efficient. If you have basic knowledge with C++ or Blueprints, you can program workflows that drastically reduce the time and effort required to render and export isometric assets that save significant time compared to Blender’s often cumbersome readjustments.

Similar to this: 


Oh my god, this is a literal game changer. I had written some rudimentary scripts for blender to batch out these kind of renders but this is a whole other level. I haven't touched unreal since UDK back in the day but maybe I need to get on the bandwagon! Thanks for the explanation and the video!!