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(+1)

Woo this is already so fun; I beat it with both characters but didn't get into the nitty gritty with score yet. I like the different personalities to the two ships of course, and the enemies and boss already feel varied enough for a full stage.
The art and sfx are simple, but I think its clear how much positive impact they have on a two week jam project.
I like the corrupted effects, I'm curious if they're textures or just random pixels or what. That said, the entire boss fight being corrupted makes sense narratively, but isn't easy on the eyes and its not hard for bullets to get lost in the chaos. In fact, readability throughout could be a taaad better, maybe simply desaturating the bg or something to help make the bg and foreground elements a bit more distinct.
The hidden smols are fun, didn't find any naturally but got a couple after reading the manual, can easily picture myself hunting for these in a full version of this.

Glad to hear you enjoyed the game!

It's kind of wild how much impact even simple sfx can make. They add so much clarity that something is happening even if you can't see or understand exactly what.

You're not the first person to complain about the background corruption (it's a texture split into tiles that I sort of 'painted' over the terrain tile layer), and I can see I didn't go far enough with darkening and desaturating it to make it clear even with the enemy bullets outlined in white, so that's already planned to be reworked.