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Sailor Ares

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A member registered 37 days ago · View creator page →

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From sounds and graphics to dialog and gameplay it's a great all around package.
Once the sprint got stuck on but no complaints from me about it

Really solid mechanics and aesthetic for the timeframe. The running and jumping feel pretty good, main points of improvement come in time saving and such. A larger hitbox on the keys would make them easier to pick up (especially the one or two you have to really jump for), a sound when a key appears so you don't miss it in the debris, and maybe just a little bit of an indicator of where to look (or not look).
Small animation thing for the running, if the arms lead the legs by a bit it'll look more convincing
Big points for the main menu leading right into the game, that's always so fun
Also being able to immediately adjust the volume is very welcome

Already addicting, the sound effects, snappy UI, and general flair make this an enjoyable game. Love the progress bar going off screen haha

Incomplete sure but it's built on what looks like a really solid foundation with clear paths to update which can't be underestimated. Nailed the Shiori dialog, could so clearly hear her voice in my head

A lot of fun, the jumping and slowdown feels nice and you already combine the various hazards and stuff into fun and interesting screens. I think locking the mouse to the game would be a good qol (or maybe I just drag way too much), and some coyote time when sliding off the ice would be nice too. I could go either way on power / angle ui also, definitely good arguments for either including or not. Very good time already

This is so fun, I'd love to play more of this. Cute art, good usage of sound and music, pretty sensible UI so far. And this system of stacking buffs and statuses over time can't be easy. WIP stuff aside, I think the combat has a lot of room to speed up, even without a skip button. Clicking ability could spin right  away, player and enemy can spin at the same time, idk, but a couple little things like that would add up. Great job

Ran into two very minor bugs, once two ingredients moved at the same time, and once an items 'home spot' was right on top of another item.  Not game breaking though, still managed to finish. Good job!

Love the animations and the combos, cool to see so many kinds of attacks implemented in this timeframe
Slowest part is definitely the movement, seems like the player gets stuck in the falling state often. Also easy to get stunlocked by the first mob
Also diegetic main menu is always a plus

I like the tension mechanic and how many different things affect it. I only ever broke a line when I was trying, but adjusting the line length and the angle feels engaging

Good time, I liked the bonuses you could add to the shots but I also just liked shooting everything at once and watching everything bounce around

Totally agreed, sound post jam hopefully

Aah good catch thank you

Fun spin on minesweeper! Only qol thing that came to mind was maybe always having at least one circle selected?
Great vibes and animations. I like the nousagi mechanics a lot, and I like that you can take a couple hits before losing :)

Core of the combat mechanics are all solid, I think mainly the slow movement and short dodge makes it hard to commit to an attack.
I like the different layouts of the stages, the very vertical Library stage was my fav
The light aggro makes it easy to slowly easily kill everything. And pebble is very stronk, no reason to use the sword once you have it haha.
Good stuff!

I've never actually played a game like this so I'm not sure I followed well. For instance, I'm not really sure how the first couple chests build your initial deck. I managed to win a round by always putting all my cards in and pressing attack. That way I got to see all the fun and funny art! Loved reading all the cards, I want to unlock and use them all

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Lagged a bit in the windows version as well, and the sail blocking your view in camera mode made it hard to shoot forward. Sailing around shooting cannons is always a good time! The boat bouncing against the water goes a long way in selling the movement.

The paper aesthetic is really great, I love the animations and faces, especially on the messed up and evil tako
Would love to see other holomems and mascots in this style!

The paper aesthetic is really great, I love the animations and faces, especially on the messed up and evil tako
Would love to see other holomems and mascots in this style!