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OP is right, and that would be great! Usually people have two types of aseprite files: Some with slices, but single or very few frames. These are mostly for static sprites. And for animations, people use a smaller canvas, but use tags to separate animations. I'd be happy to send over some Aseprite files for you to study, too, together with the .yy's you need for the bug hunting. ^w^

That would be lovely and would really help me out! Could you also confirm that the texture group gets reset even after having updated that sprite with the newest version of GM Link once?

Btw, little sneak-peek: the next version includes a new toolbar that allows you to bulk edit origin, bbox and subfolders on slices! I've also added the slice name prefix option in the sprite settings.