Thank you, great to hear you liked it! When it comes to the difficulty we had to weigh between making people able to complete the game and not being too easy. Being a jam entry, we ended up erring on the side of making it too easy rather than cause frustration. I wish we could have implemented more puzzles that work in parallel, so there could be more misleading notes and items to manage. Unfortunately, time constraints put a bit of a damper on that and we focused more on the overall narrative experience.