Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I made a download only game. But I just though that people wouldn't care.

I mean, come on, I feel like it's just wrong not play a game that people put some much effort on it, because you need to download and extract...

I honestly give 0 attention if the game is browser or download, and I think everyone should too.

I'm not kinda sad imagining people not testing my game only because they need to download =/ (I've download so many cames so far... rated and commented in each and everyone of them).

This kinda of barrier will soon make the standard to make browser games only, witch is a "limitaion" that I don't particularly like.

I'm trying RugBurn right now, check it out Bugoss Fight if you don't mind downloading it

https://itch.io/jam/wowie-jam-2/rate/552985

(+1)

Thank's for your reply! I get that perspective as well. I however, I will admit to you I saw your screen shots and said that game looks great then when I got to the page I saw DL and was like I put it on the list for later. I was curious if others were like me (and the numbers seem to suggest). There are a lot of games I want to play here and unfortunately with limited time convenience has played a major roll! I will give your game a try now, especially because you have rated mine! Thanks for your feedback.

(2 edits) (+1)

I totally understand your point of view, but to me is this is fairly subjectively coming from the eyes of a dev.

But in my opinion from the point of view of a person that just wants to play games, the convenience will always win (as long as quality is on par). Downloading just takes so many more steps: downloading, searching the folder it's saved to, clicking on the game, unziping, clicking on the unzipped folder, searching the right exe and then uninstalling after playing. 

If you have read about UX you know that keeping the amount the user needs to click and wait to get to the desired result to a minimum is very important.

(+1)

I know and I agree. 

But in the case of the JAM, I'm assuming we're all devs here, gathering together to make games and play each other games.

It's definitely easier to play browser games, but I think we should make the extra afford in the case of the JAM. I didn't quite though about it, and I feel that my game could have got more plays if it was on browser. Didn't expected to be such a huge wall =/

(2 edits) (+1)

This is why I made this post because I have been playing some games in need of ratings and well most are DL games from my in-depth and thorough analysis 🧐( glancing at the list). 

(+2)

Nice, thanks for doing this, I'll do the same... Take some games in the "Least Rated" list \o/