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There are some pretty neat and well-executed mechanics here, with a lot of potential for expansion. 

I thought I softlocked myself by dying while my ally was still trapped in the cage (it turns out I didn't; the enemies can attack through the door), and ended up accidentally uncovering something: returning to the main menu and starting again will take you back to the first stage, but clearing it will skip you right past whatever level you were on before.

Thanks for playing and the info.  Wow, I basically forgot to even think about the dying on the cage level.  Not that it does you any good but I just added "reset level" functionality and fixed the issue with going to the main menu to restart for post-jam.  I really appreciate the bug report and encouragement!