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Sorry for the slow reply, I had to much work, and it took me a while to get to testing. 

However, here is my playtest of your game :) 

What I liked: 

  • The tech tree, and that there was different types of resources. At first the constant sending of unit immediately was a bit confusing.. but in the end, I liked it. It was simply a new concept I had to get used to. 
  • The idea that I have to optimize my resource intake and make a perfect balance was really fun. 

What I would improve/change 

  • The uncapped resource deposits, that I could just spam as many harvesters as I wanted, makes no sense, and that there is an unlimited amount of resources, also made no sense, this means that I never need to exapand my colony. 

  • I would create a better and more controlled progression in the game itself, so that a tutorial was not needed.

  • The tutorial was insanely slow, and that I had to wait for the voiceover to finish was just not a good experience. 

(1 edit) (+1)

Many thanks, great feedback!

I will work on the improvements you suggested for the next update.

Regarding the resource cap: Actually there is a "soft"-cap. When you have more harvesters gathering at the same place the efficiency drops. When you closely look at the stats at the end of your game you can see, that at 11 minutes you have only half of the harvesters of the AI but 90% of the income. What you did was much more efficient than what the AI did. The resources are also limited, it is just not visible in the game. I have to improve that.

Awesome, that is a nice idea. If you made that visible in the UI this would be magnifient! The more I think about it, the more I like that idea. If you manage to vizualize this in the interface, let me know, and I will test and comment again if you would like?