Hi! I made an account just to comment on this game ;P
I really like the game especially the fact that if you micro and play it actively it makes a big difference, but it is also possible to play passively as an idler.
I played it on the web version and a small bug that I noticed was that I the hover text preview of tree perks didn't work DURING ascension. It works when viewing it, but on ascension it didn't display any text luckily I remembered lol
on the current build STR seems to be non optional. maybe this is because we play a swordsman, but if almost all, and all relevant damage scales with one stat it seems like this will always be best to pick. Unless the design plan is to build other classes that rely on DoT builds but I was wondering if it might make sense to split that into skill damage and auto dmg or smth like that, but that is a design choice anyway just wanted to mention it.
the pickups are interesting and kinda fun but also frustrating. They give an incentive to try to move all around the level but at the same time you cannot control the character and at certain power levels the character either runs around manically and kills things as they spawn or is bogged down and can't move either, and you just know that just around the corner there are some pickups you can't pick up :/
and the objectives are alot of fun, they give u smth to work towards
fun game keep it up! :)