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Before anything else, I want to first commend you on the scaling of difficulty in this game. It scales sharply (understandable because limited levels and it's a jam) but never too punishing (i.e., puzzles are reasonably solve-able). The whole atmosphere and adherence to the theme are both nicely executed. I really like the simple pixel renders, they're cute. Finally, the gameplay is GREAT. It's like a reverse-Minesweeper (you HAVE to touch the mines to get to the missing memory). This reminds me of the reverse-Sokoban game I made back then. I really like the idea of taking a popular game with an easily recognizeable mechanic, then flipping it on its head and making players deal with this new but very familiar environment. Wonderful work all around!!