Once I understood the movement this was really cool. I went into this expecting the usual platformer movement but the fact that you're a rolling sphere and can gain momentum was something I had to get used to. The last rotating spike trap took me a surprisingly long time to get past but it was rewarding once I did. I really like the smooth camera transitions! The collision shapes on the traps are a little bigger than the sprites themselves which often resulted in deaths that felt a little unfair. There's also a lot of opportunity to expand on the laser beam mechanic and make it more involved. But overall this was very fun. Nicely done!