That sounds really good. Suggestion, you could add a number in front of every item that the player could buy (armors, weapons, gears, goods. It helps to generate treasure.
I will look at the Block Dodge Parry. I got interested in procedurals while reading Forbidden Lands and FORGE solo RPG. That is something that got me interested in Plight too. I will be looking for the update! I just printed Cairn beastiary to try with more options.
If I had time, instead of creating an adventure, I would like to create procedures for campaigns based on theme (undead, war, post-war, religious zealot, extermination of any magicien, kidnapping of human/elf, famine, blight..., good vs evil with tables to create the arch enemy and it's villains). So within 4-6 pages, have tables to generate hex, quests, key npc, encounters/terrain, problems, locations, adventure site, monster for low-level/mid-level (in plight, it's always low-level I know!)... My goal would be to have a more cohesive world/campaign with procedure. I think you have something along this line in Plight with Casus Belli, Quest Sparks, Civilization Oracle with the Trouble table. I need to play with it more!