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That sounds really good. Suggestion, you could add a number in front of every item that the player could buy (armors, weapons, gears, goods. It helps to generate treasure.


I will look at the Block Dodge Parry. I got interested in procedurals while reading Forbidden Lands and FORGE solo RPG. That is something that got me interested in Plight too. I will be looking for the update! I just printed Cairn beastiary to try with more options. 

If I had time, instead of creating an adventure, I would like to create procedures for campaigns based on theme (undead, war, post-war, religious zealot, extermination of any magicien, kidnapping of human/elf, famine, blight..., good vs evil with tables to create the arch enemy and it's villains). So within 4-6 pages, have tables to generate hex, quests, key npc, encounters/terrain, problems, locations, adventure site, monster for low-level/mid-level (in plight, it's always low-level I know!)... My goal would be to have a more cohesive world/campaign with procedure. I think you have something along this line in Plight with Casus Belli, Quest Sparks, Civilization Oracle with the Trouble table. I need to play with it more!

Version 1.2 will have every table associated with a dice roll for just what you mentioned. Also, I have added a series of dungeon theme oracles, like undead, cult, goblin, etc. each with its own d6 encounter table. Anyway, back to work for me. I’m writing it as we speak. All the best!