Great work! Good story and setup for a level-based engine game, and here are some of my favorite mechanical things about this game:
- Centipedes have a bunch of interesting behaviors / logic that triggers when they become heads, that's awesome! Using built-in behavior as a trigger for gameplay was pretty effective.
- The different levels were varied, I had to make different decisions for each level. The different snakes actually guided my decision making.
- Its brevity actually helped it -- each level had different notes to it making it feel more replayable. Picking which character and min-maxing their behaviors feels like an actual thing one might go do.
I felt like my score could have been MUCH higher by incrementally killing the centipede parts to get more head-related points.