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jakeout
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This game was a legitimately enjoyable experience, fun for the whole family!
As others have said, the game had some great art. It is also worth noting that it had a solid narrative, great story-points, and varied gameplay beats. Though many of the oktrollber games were fun, I think this was the most consistent game and my favorite game of them all. End-to-end, it holds up well as a journey by itself.
Really great work. Thank you for making this!
The salad fingers of ZZT games.
So imagine my surprise, 1 minutes into the game I was forced to play an entirely different game, beat it, and come back. Then, this game abruptly ended almost immediately as it started.
I agree with RT-55J's take -- this game exists outside of the plane of oktrollber rubric ratings, it merits rating from a whole different dimension, a rating it completely crushed. I look forward to the third entry of this game, e.g., one that is just an empty room.
Thanks for making me depressed about something outside of current events.
Okay, so this is the first ZZT game I've ever streamed on twitch, and I greatly appreciated all the strange dialog to navigate in the process. That was super fun!
After watching Dos stream the game, it became clear to me that I definitely missed a lot of the references and probably some of the humor notes this game was hitting that Dos seemed to get. Here's my rubric breakdown:
Stupidest: While all oktrollber games hit stupid notes or have a stupid theme, this game weaves stupidity through its narrative.
DSTC / Funniest: Again, I probably missed some of the references here that led to greater humor, but so I'll give you a positive rating in good faith. Good work probably!
Best Animals: Points for the lions that, when shot, say "AUUGHH!"
Great work! Good story and setup for a level-based engine game, and here are some of my favorite mechanical things about this game:
- Centipedes have a bunch of interesting behaviors / logic that triggers when they become heads, that's awesome! Using built-in behavior as a trigger for gameplay was pretty effective.
- The different levels were varied, I had to make different decisions for each level. The different snakes actually guided my decision making.
- Its brevity actually helped it -- each level had different notes to it making it feel more replayable. Picking which character and min-maxing their behaviors feels like an actual thing one might go do.
I felt like my score could have been MUCH higher by incrementally killing the centipede parts to get more head-related points.