Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Heyo, i played the newest update and everything works better than the first version!

One thing i did notice is that when i was selecting Vulpey's difficulty, anytime i tried to click over 5 on the scale, it would open up the extra's menu, so i think there's some clipping issues with the menus.

one other thing i noticed is that when the night ended, Scrap Bucky came into my room, and even though his ambience ended, he still stayed there. not sure if that's a character glitch or just an end of night glitch.

One last QOL I would recommend adding, is for longer video's (Like the preview you have in extras) having a video player that let's you rewind, or skip ahead to certain places, so you don't have to rewatch the entire animation again if you're just looking for a specific part.

Games shaping up nicely, hope you stick with it!

(2 edits) (+1)

I should put you in the special thanks at this point.

But the menu issue is an easy fix, worst case scenario: expect the UI to just look a bit different when it gets resolved.

There's meant to be a win screen but I keep forgetting to enable it so when 6AM occurs everyone stops as that screen fades into view, another easy fix.

The video playback settings are a really good idea, not sure if there's any built-in functionality for them though, so I might have to do a lot of it manually (it took me longer to convert the video into a format the engine would accept than it did to actually make the video so my hopes aren't high for it being simple), I think it's mainly meant for intro cinematics and other cutscenes of that caliber.