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(1 edit)

Hi, if you want I'd love some feedback on our demo, it's pretty short: https://tetrabyte.itch.io/emily-demo


About the variations:

  • A Simple color swap (maybe the different season) would go a long way to make certain levels feel different 
  • Maybe some levels could have rivers or ponds to make it more difficult to build there, maybe a hill that does the same thing, then you could add ladders or bridges to work around them
  • Some levels in which certain builds are not available (maybe a levels where you can't use bonfires)

Also about the progress bar I meant the stats of the resources or production rate of the farm that you see when you click on them, maybe have a small Life bar over the resources already used and a meter over farms

Maybe It clutters too much the view and isn't good, if It isn't to much effort I'd try (you have a similar system of lifebars so I don't think it should be that hard)

Thank you for wanting try the game and great work!

(+1)

Awesome, thank you.

Ahh, I know what you mean now with the "progress bar". Instead of the arrow up or down, a bar that will show how much in negative or positive you are while harvesting carrots or resources - I like the idea, its good. 

The color swap and new tile types were planned from the beginning, but we cut it to make the first few levels ready for playtesting. We will definately add new types of tiles and as you say, water and hills and other different types. It will require a bit more work before we go there. 

The idea of making restrictions are nice. I think it would be more effective once we add more types of buildings :) 

I tested your game :) That was super interesting to see, and it really got me going and thinking :) Thank you so much for sharing that game with me.