See, the problem is with these AI upscalers; if it really was that simple, then I would have done it already. There's a lot of fidgeting involved to get the desired result and the graphical update is so marginal, as to not even matter. The only reason I'm bothering to include this one, is because somebody else has done the fidgeting for me, but there's still tiny tedious adjustments that I need to make myself.
And the alpha models are so low res that I don't think AI upscaling by itself would get us any closer. If you look at alpha models, the textures are badly aligned, they're extremely low poly, they wobble as they animate. The only reason I never updated the Mantaman and the Devil, is because I think the Mantaman looks fine as is and the Devil I don't really plan on using anyway. But if I really wanted to update them, we'd have to recreate the entire model, because like... Their hands are just 4 vertex blocks. A high res texture over that would look even worse.
And I really don't think the mod needs any more enemy variety. We're already almost quadrupled the original roster, some of these are gonna end up being unused. And there's another one coming next update, because I finally figured something out and I need a specific enemy for a future map. I'm already thinking of replacing all cyborgs with something else, anyway.