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See, the problem is with these AI upscalers; if it really was that simple, then I would have done it already. There's a lot of fidgeting involved to get the desired result and the graphical update is so marginal, as to not even matter. The only reason I'm bothering to include this one, is because somebody else has done the fidgeting for me, but there's still tiny tedious adjustments that I need to make myself. 

And the alpha models are so low res that I don't think AI upscaling by itself would get us any closer. If you look at alpha models, the textures are badly aligned, they're extremely low poly, they wobble as they animate. The only reason I never updated the Mantaman and the Devil, is because I think the Mantaman looks fine as is and the Devil I don't really plan on using anyway. But if I really wanted to update them, we'd have to recreate the entire model, because like... Their hands are just 4 vertex blocks. A high res texture over that would look even worse.

And I really don't think the mod needs any more enemy variety. We're already almost quadrupled the original roster, some of these are gonna end up being unused. And there's another one coming next update, because I finally figured something out and I need a specific enemy for a future map. I'm already thinking of replacing all cyborgs with something else, anyway.

Deleted 5 days ago

And I use cyborgs on one of my maps. A very suitable and necessary enemy. It's a pity that he will be replaced. I don't even know what to replace him with now. He was a good enemy with small hit points, a fairly long-range attack with medium-speed projectiles. If the replacement is not ready yet, I would like to see something similar in parameters.

No, replaced like how the dragonman been replaced by the devil stallion. It's still there, I just use a different enemy in the map.

Thanks for adding the Airman, still one of my favorite critters in the series.

Regarding the Cyborg, you probably already have a model thought out for replacing him, but I was wondering:
Have you noticed that the Silicon Sam multiplayer model from Next Encounter (available in the Revolution workshop) looks almost like a remake of the cyborg? But painted red?
The hinges and joints are similar, the waist is the same, and the torso is the same shape except for the shoulder pauldrons.

Just me thinking out loud.

By replacing it, I meant taking it out of the maps and putting another enemy in its place. Similar to how the devil stallion replaced the dragonman.

Regarding deathmatch maps, I don't really plan on making any of my own. I don't play deathmatch, so I don't know what makes a good deathmatch map. That's why I'm looking for somebody, who has experience working with them and leave it to them instead.

In regards to the deathmatch maps you are looking for, have you thought about using the PS2 exclusive multiplayer maps? At least as a starting point? And maybe adding a few different touches that put them more in line with your Episodes?

There's a couple really good ones, like the Italy, Moscow, Space Station, Sam's Future, London. And most people haven't even had the chance to play them because they're inaccessible to most.