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(1 edit)

The game reminded me of Funeralopolis: Last Days if it was crossed with a hint of old-school survival horror.

I would recommend getting rid of the robotic voice acting. It's commonly used and absolutely never lands for me. Just kills immersion which would otherwise be preserved well enough with the captions that are already present.

The remaining criticisms I could've had were already addressed by Niven Hedinger.

Thanks for commenting, "Voice acting" was made with "Software Automatic Mouth (SAM)" and you are right, it isn't the best option to use, i just found it as easiest method for my first project. I learned from my mistakes and am already working on next, I hope way better project. Thanks