I couldn't decelerate enough to not get hit all the time... or steer, for that matter. Good take on a classic, well done!
Viewing post in Cosmo Crush jam comments
Hah, thanks, during testing we noticed a lack of incentive to move as it was safer to stay still and shoot. So we pretty last minute added the goal points and a constant motion to encourage movement and increase risk. Looking back, I'd approach the controls differently, but, thanks for your comment and support.