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A jam submission

Cosmo CrushView game page

Submitted by Oddly Parallel — 16 hours, 25 minutes before the deadline
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Cosmo Crush's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#72.2632.364
How do you rate the game overall (you can consider fun, dev time, etc.)?#82.4372.545
Gameplay#92.4372.545
Visuals#92.2632.364
How well does the game fit the themes?#102.4372.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
Team of 4 people, the longest 2 hours 50 minutes

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Comments

Submitted

I couldn't decelerate enough to not get hit all the time... or steer, for that matter.  Good take on a classic, well done!

Developer

Hah, thanks, during testing we noticed a lack of incentive to move as it was safer to stay still and shoot. So we pretty last minute added the goal points and a constant motion to encourage movement and increase risk. Looking back, I'd approach the controls differently, but, thanks for your comment and support.

Submitted

“GAAAME OVEEER!” I'm going to have that phrase in my head when I go to bed tonight xD

4500 points in my best game :D

Congratulations on your first game creation!

Developer

Hah, I can still hear it even now, we realised early on how repetitive it was becoming, but, we managed to pitch it up and down a little to avoid it sounding too annoying. Thanks for your comment, support and great score, it means a lot.