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Cosmo Crush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #7 | 2.263 | 2.364 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #8 | 2.437 | 2.545 |
Gameplay | #9 | 2.437 | 2.545 |
Visuals | #9 | 2.263 | 2.364 |
How well does the game fit the themes? | #10 | 2.437 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Team of 4 people, the longest 2 hours 50 minutes
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Comments
I couldn't decelerate enough to not get hit all the time... or steer, for that matter. Good take on a classic, well done!
Hah, thanks, during testing we noticed a lack of incentive to move as it was safer to stay still and shoot. So we pretty last minute added the goal points and a constant motion to encourage movement and increase risk. Looking back, I'd approach the controls differently, but, thanks for your comment and support.
“GAAAME OVEEER!” I'm going to have that phrase in my head when I go to bed tonight xD
4500 points in my best game :D
Congratulations on your first game creation!
Hah, I can still hear it even now, we realised early on how repetitive it was becoming, but, we managed to pitch it up and down a little to avoid it sounding too annoying. Thanks for your comment, support and great score, it means a lot.