Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Fixed it! I was able to get to 1st place in the 3rd race on intermediate. I changed 1 thing last-minute though, so I hope I didn't make it too difficult again. xD

With the "slow"car i drove?

gonna try it.

btw.someone mentioned on my last upload that the Car does not dip , nor ascend when going down/up hill.

Dunno if you knew it allready,also dunno if it takes lotsa work to add those animations to make the game even more Beautifull.

Here's what missing,still i see the nose of the car dip when switching to bumperview


Yes, I know. The car animation itself shouldn't be too difficult. I've even experimented with it in the past, although I'm not entirely sure how I'm going to implement it. Should it stay in the upward position as long as you're going uphill, or should it only stay upward while the road is curving upward? Those are the questions I'm grappling with.

However, animating the occupants in the car is a real pain in the ass. xD

From wat i saw in the original the car is level when the ground is level,also in cannonball.

for thw occupants in car, cant you just take the ones from canonnball and paint over it to match your version.

doesnt  that make things easier,i'm a noob with those things so excuse me if it sounds stupid lol

Ripping them is the easy part; positioning them in the car is the hard part. They're a separate sprite sheet with their own animation: the hair flowing in the wind. So I can't just stick them in the car—they have to be placed in via code. I believe I've already done most of the heavy lifting for the Redhead, so I might try tilting the car up and down.

For the DX40, there are separate sprites again because of that damned spoiler in the way.