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I love the concept, and your ideas for future updates! The flavor text (e.g. why Snack enjoys football) is nice, too.

A few bugs I encountered:

- The name seemed to belong to a different adventurer (I picked the third option, but the name was from the first option)

- After I played once, chose to “Recruit More,” and picked a new adventurer, I couldn’t ask any more questions. I don’t know if there’s a way to reset "*" choices in Ink, or if you’d have to have "+" choices with conditions, and reset the variables for those conditions afterwards.

I bump into this kind of thing too when using Ink for more rigidly structured experiences. I wonder if it's better to do more outside of Ink in these cases, and just lean on Ink for the more directional/flow-y parts?

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Glad you liked the concept, and will note down your feedback + bug reports! The recruit more definitely needs more work, as I'm learned the nuances between when to use + instead of *.