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hi, I was wondering how you decide on spell damage. Did I miss this info?

 I’m thinking to go with an extra d4 for weapon with a new magical effects that I create. For a spell, I imagine 3d6 since it’s rare and should be more powerful than a d12 (avantage).

I’m having a blast exploring the fate of Alric and his companions. I started a second quest with the quest spark and trying all your tables to experience your game. I like your oracle (action/descriptor/theme) - very sword & sorcery. And for npc, the ambition table with rolls for character features and traits make them interesting, original and inspiring. 

For hexcrawling and dungeon exploration, I use the campaign log’s procedures by perplexing ruins (on itch.io). it works well with Plight and it has procedures that work for my style. Have a look, but maybe you alredy know that.

Oh, yes. I am familiar with Perplexing Ruin. Great guy. As for deciding magic damage, the d100 spells listed are nonlethal, but if you create one with the effect generator, just be reasonable. I like your 3d6, but be careful of Arcane Disasters. The stronger you make a spell, the easier it kills your PC if it backfires. Haha. Good luck!