Thanks, I'm really glad you enjoyed it! Yeah I'm super proud of it tbh. Part of the reason I think it came out so polished is we were very lucky and had some people to help expand the team whenever we were going to hit a wall haha (thank god for trello planning).
Two of the artists joined on Wednesday, CJ (the level designer) joined a day earlier, and Jason (the last programmer) joined on Thursday. Without them the scope would have had to have been reduced a tooooonn