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(+1)

LETS GO! First project in Godot and you submit this to a 72h gamejam?! Wow.

Player controller felt perfect. the fact you had multiple states with different attacks and even a jump attack felt really satisfying.

Would love to see the little froge be more core to the gameplay loop. But overall, I think you really nailed the feel of the movement and combat.

PS: Please deactivate hitbox on enemies during death animation, it hurts.

<3

(+1)

Makes me happy that 2 of the people that inspired me to use Godot for this one and taught me so much on stream, had so much fun and such a wholesome reception to my scuffed little game :)

Nerdy nerds are the best nerds! You rock!

P.S.: I'll fix it, just don't try to be a hero until then ;)