LETS GO! First project in Godot and you submit this to a 72h gamejam?! Wow.
Player controller felt perfect. the fact you had multiple states with different attacks and even a jump attack felt really satisfying.
Would love to see the little froge be more core to the gameplay loop. But overall, I think you really nailed the feel of the movement and combat.
PS: Please deactivate hitbox on enemies during death animation, it hurts.
<3