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StellarForge

21
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19
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15
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A member registered Apr 09, 2024 · View creator page →

Creator of

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I see some love being thrown at the game and I love it, it seems more paced at the start, new weapons look sick and adds to the gameplay. Really well done, can't wait to see what this evolves into.

Some notes that you're probably aware, but the weapons are still invisible at times so you just get showered with crazy fast bullets out of nowhere. This is my main setback with the game right now.

Keep up the good work, cheers!

Yassir! I'm on the process of applying my own artistic touch, slowly. Here's some trees and a new Liora.

Oh wow, Comix Zone! You really threw me down nostalgia road right now, such a nice old school inspiration and very well applied. I'm sorry to hear about the restrictions you faced due to browser version but I'm glad you found a work-around for the submit.

Don't be bummed out, you were probably stressed on time and as a prototype serves it's purpose really well. Now if you're willing, you can take your time squashing those bugs and restoring everything that was cut and make something you're really proud of (not that you shouldn't already but I get that feeling that it could've been more).

Again, nice job!

I really like the concept you went with this one!

The comic feel is really nice and even the smaller maps like the horizontal forest feels satisfying to explore and pick up everything shiny. I honestly don't know how you did that, my best guess is that you took screenshots of the previous map and used it as parallax for the empty background, anyway, it's very well done.

It might have been axed to bits due to the time you had, but I can already see the potential if you keep polishing it after the gamejam is over. Even the fact that you went for multiple endings shows good vision for the game and all the different potions you thought out to include in the game (although it would be nice to have a wiki of them to unlock the one's we crafted already, maybe for the future *wink wink*).

Polishing here and there aside, I really enjoyed this one, well done!

(Replying both at once) Oh I'm sorry to hear that irl stuff impacted your development, I like the direction that you guys were going though, and at least you all managed to submit a prototype! That's still something cool!

So you guys are gonna continue to develop the game? I'll make sure to save it and come back to it when it's more complete, nice work!

So exciting to see a Renpy entry! I like the concept as well, I don't know if it's on my end but I can only forage in the forest, I can't do anything else. The art looks cute though, nice work.

Hi Erin, random encounters happen on specific areas of a dungeon and there's some dungeons where it doesn't happen at all, like the village and the small ice cave as explained in the story. Other than that, there should be enough random encounters out there to keep you going. Have fun!

I was warned about what I was getting myself into, so this one's on me. It was still lots of fun!

I don't know which is your browser but I'd advise contacting itch.io for that information.

From what I checked, on your browser.

From the moment I turn on the flash light I was impressed with the eerie atmosphere, unfortunately I couldn't play a lot because the mouse keeps going off screen, I'll try to turn off my other monitors later and give it a fair try. But from what I could see, it's a really nice stealth game concept, I like it! I would advise to work more on the guards mechanics like an awareness meter and range in which you're caught, other than that, nice work!

This game feels great to play, the movement of the character and the potion throwing system feels really smooth. Combined with great visuals and music, really amazing!

I really liked the concept, it was fun to test the interaction of the different cards with the environment, good job!

The visuals look really good and it was a fun boss battle. The spikes are so much more punishing in contrast with the fireballs. Also, it itches to see a chest and not being able to open to get some items :D every time I would check just in case.

I liked the concept of being able to transform and with that having different gameplay mechanics, has a lot of potential!

Craft 19 different weapons yet all I wanted was the giga sword swing, so satisfying. Really liked this one, nice work!

Map's a bit complicated to explain, but it comes down to: Teleport Crystals -> Chest -> Key -> Door -> Teleport Crystal inside.

Just keep trying and exploring, I'm sure you'll get it :)