A simple idea executed incredibly well - another great example of the the 2NerdyNerds M.O. right there. The Nerds built this game live on stream and it was a joy to watch, not to mention chock-full of valuable lessons in game design and jam science. Anyone who’s trying to up their game jam game (ouch) should be taking notes furiously right about now.
The visuals and the audio in this game complement each other so well, it’s nuts. They are both edible (well, I wish) and create a super cozy atmosphere which helps a lot with the fact that the game becomes quite challenging towards the end for memory-impaired nerds like me. I managed to complete the game for the first time with three failures (one with a quartet, two with a quintet) and zero frustration. That sounds like a very well balanced game to me.
The UI/UX is almost perfect, my only tiny problem was with selecting the colours of the jammies, as I was trying to rush things and I overshot it a few times. I’d love to be able to go in either forward and back with the colour selection, or possibly a one-click method (eg. have tiny swatches for each colour above each jammie). There’s also an opportunity for an easy post-jam fix: the game window doesn’t scale up in full screen mode at the moment.
Congratulations Myse, Selene & Bernardo, and thanks for all the inspiration again!