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(+1)

What a wonderfully silly entry.

While you mentioned that you have no business making music, I disagree. I think the music, while simple and a very short loop, perfectly complimented the silly visuals which I also enjoyed. And it was certainly catchy.

I'm not sure how you achieved the almost fish eye lens effect with the terrain and the queen in the distance but it was very cool.

I think a bit more clear feedback on how the player is doing could go a long way to make the gameplay more enjoyable as I felt I was hitting the button on the beat but ended up losing anyways. I couldn't, with certainty, tell if I was hitting the bees at the correct time or not.

Animations kept me giggling all the way through. <3

Well done soup wizard!!

(+1)

Thank you so much!! I tried to make a janky (like seriously, very jank and would not ever work for a real game) system for staying on time with the beat using a system of timers to see if I could, and it sort of works!.. But it's very much not perfectly on beat and even gets out of sync lol. Godot has much better methods for syncing audio with gameplay but in the short timeframe I was just not able to get it.


I like to think of it as an avant garde freeform jazz kind of rhythm game. It doesn't follow conventional rules of music! lol