Is all AI stuff really that bad? I guess if it's just randomly code generated by AI then it can be bad. I've tried to utilize AI to tell an endless possibilities interactive fiction game. It was very difficult to build the infrastructure, UX, and logic to support the AI content driven by a user's choices (choose your own adventure style).
I see this as the future (long way out) of AAA RPG games as well. If done correctly, AI can extend or make endless side quests that are meaningful and on par with hand crafted AI assets but with even more integration and specified to your character's actions/equipment/history/looks etc...
If you want, check out how I crafted 3 different AI models to build a story-driven game tailored by a user: