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IslandWind

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A member registered May 12, 2018 · View creator page →

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I can't believe articy:Draft X doesn't seem to have been mentioned here. I'm making an RPG with Disco Elysium-style branching dialogue and articy is a godsend, especially if you're writing games with open-ended, branching stories.

articy lets you write dialogue and plot timelines by means of a 'flowchart' simply called the flow, where you can also do simple scripting by attaching code to flow items, and also comes with a database to help you keep track of documents, images, music, locations, people, items, etc. (which can also be tied to modules in the flow). Best of all, you can export your project directly to Unity or Unreal.

Like any tool it can be used or abused. I'm making an RPG and I wouldn't be able to do so without AI-generated art. As you say, there's slop and lazy content, too, but just saying that AI hurts indie devs is painting with way too broad a brush, imho.

Oh my god, this is so good.

btw, if you're going to keep working on this, a good quality-of-life feature would be to allow the player to just click on an end node to start drawing a new line, rather than having to hold the mouse button down.

I never knew my untold hours in articy:draft X would prepare me for playing a puzzle game. Really nice idea!

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As a geography student who loves cartography, I can't wait to try this out 😁Also, love how perfectly this fits the theme. You have to make your map to scale to succeed. Just great.

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Re. controls, maybe it'd be easier if you used arrow keys + WASD (and I guess Q and E), since that's a combination people will be more used to?Great job either way, and I'm sure that if I keep playing it, the controls will be a breeze anyway.

edit, nvm, played it again and controls are fine, you just have to play it enough

Genius. This is one of those ideas that's so clever you think to yourself "why hasn't anyone thought of this before?". Presentation was really good, too. 

This deserves to be one of the top 10 games, imo. 

REALLY good! Love the idea, love the play on the theme (though not sure if it fits the theme 100%), love the presentation. I'll come back to this! Oh, and greatly appreciate that you started out with a credits screen.

Interesting idea, liked the atmosphere, reminded me for some reason of those old Windows 3.11 games.

Not sure if it fits the theme 100%, but I love the idea of a GMTK horror game. In fact this might be my first. Great show.

Nice idea, interesting that everything was so big in relation to the can

Brilliant idea for a game, satisfying gameplay, genuenely scary.

Just stumbled across this while searching the "Slice of life" category for the first time, will definitely check this out. Looking really cosy!

Aaaah, looking forward to it.

So why did you remove the download?

Neat. Left the sadistic ex trying to kill me for the cozy, yet kinda creepy rat girl. 10/10.

Genius

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REALLY creative idea for a game, reminds me of those games that came with Windows 3.11. Also incredibly chill.

Would love a version 1.2 with music and sound effects :) !

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I played the potato peeling game and now I'm terrified of trying any of his other titles. That was really effective.

Only complaint I have is that the limited battery doesn't really fit Freddy in my opinion. I'd reserve that limitation for the guard and come up with some other limitation for Freddy, whatever that limitation would be.

Ah, thanks, I didnt' know that.

It's more Dr. Langeskov, the Tiger, and the Terribly Cursed Emerald, a Whirlwind Heist than Beginnner's Guide to me, but I get what you're saying (if you haven't played the former, you're in for a treat. Same dev).

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Wins the panda win hat of approval.


😺

Before even playing the game, can I just say that "Mystical Pigeons" is an ingenious name for a game dev team? Oh, and congrats on having Mark stream your game!

Congrats on having Mark stream your game

This is ingenious. Gave me Dr. Langeskov vibes, really, really, really loved this idea. My fave game so far of this jam.

This legend (team of legends?) actually made a whole slew of fully functional games for the game jam and then made an additional meta game out of playing them all, and they had a great idea on top of it all. Best of all, it's so relatable. Top marks well deserved.

███ █ particularly good GMTK game jam game, ███ the idea is good and the music adds to the atmosphere. 

Overall, it's a good game ███ as it stands it's ███ ████ perfect.

Seriously, though, good job.

Big fun and a clever idea. Good writing, too, love how the pet-craving pooch is made out to be a scheming villain (also I never stopped laughing at the screen with the defeated dog next to a bottle whenever I didnt' get enough pets).

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Well deserved victory. Excellent idea and wonderful puzzle design, especially for a 48h game jam game.

Nice idea, reminded me of Two-Timin' Turrets from an earlier game jam. Even had at least one references to nutty conspiracy theories from way back when. Really fun to play, too. If you're going to build on this, maybe make the turrets attack the player, too?

Great idea for a game, also makes me sympathize with cats. Can't be easy for them to get their humans to do what they want them to at the best of times.

I was really impressed with the puzzle, too, I know puzzles can be really hard to make, so congrats on pulling it off. Even if they had to add a couple gamey elements like locked clips and a clip that moved by itself. They just made the puzzle more fun.

Such a clever idea for a game, and such a well-crafted puzzle to boot, incredibly satisfying when I figured it out. And let's be honest, they were asking for games like this when they made the theme what it was ;) . Again, great job!

Congrats on finishing first! Excellent idea for a game!

Really clever idea!

Thinking about this, you could make a pretty cool and funny 'Reverse Stanley Parable' with this. The main character has a degree of free will and does what they want, and you are the narrator trying to narrate and make sense of it all even when they throw you curve balls and do something else than what you say in your narration.