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(2 edits)

Very interesting!

I must say, there are a few things I don't really understand or agree with however.

I tried to plant a lot of trees, both because it seemed like a primary source of income and because I believe in nature restoration and conservation as important for our future. I only ever cut trees once a tile has 4, in a way to mimic some kind of sustainable forestry practice.

I don't really like how growing of trees works as a threat to humans in this game. I can't say if it's accurate or not, but my personal belief is that trees and forests are vital to our societies so it felt weird how I was punished with viruses for letting them grow. Is the lesson that I shouldn't cut any trees at all?

Another thing that it took a while for me to realize was that viruses take up one "slot" of a tile just as trees, so no trees grow if a virus blocks its path. I finally realized that the only way to get rid of the viruses covering almost my entire map, and get more trees, was to add a single chicken and then cull it - which also felt kind of strange.

I feel like the game didn't really encourage me to find a balance between different playstyles (and maybe that's the point?). Because of the viruses everywhere I didn't really feel like farming chickens that would just get infected. Approval stayed around 30% anyway and the only thing affected was the income, which I got from forestry anyway. Humans only die from disease but not lack of food, so it felt better to just have a starving population than to try to feed them and kill some of them in the process. 

Also, there was no explanation to how the blue tiles work? (OH, just realized they are WATER, lol. No wonder I couldn't build anything there. I thought maybe it was another kind of dirt or radiation or something.)

Overall I think it's a very interesting project and its cool that it connects to real research, but I wasn't sure about what the game was telling me as a player about the world and how it works.

(1 edit)

Thanks for the feedback, it's really valuable to us because we (the research team at the University of Stirling) have funding to continue our partnership with Glitchers. 

Overall, there is no lesson in this game, it's a game of trade-offs. Recent research hypotheses that restoration of landscapes might increase disease risks, while fully restored sites might dilute and buffer disease risks. That is the idea of the model that is behind the game. Whether this is really how it works, we will only know in the next few years, with more research being done, for example in our project https://restoreid.eu/

The comment about the slot that the virus takes preventing forest growth is a really good point, we will take this into account at the next update of the game. 

Also really interesting comment about the balance, and the point that humans die from disease but not lack of food. Something to think about for the next update. 

Thanks for the really useful comments and the overall positive feedback! 

Oh, ok. Interesting to hear about your project and glad I could help! Good luck with the continued development, I'll try to return to it whenever I see the update :)