It looks awesome! Fun to see that a lot of the ideas from the game jam this summer is still in there.
It's a bit unforgiving in the beginning but after a few tries I got the hang of it and managed to get ahead. I think its difficult to grasp at first that if you plant the full garden you might not be able to grow anything at all next year, but that's kind of the point ofc. :)
Kritzlof
Creator of
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Thanks for trying it out and for the lovely feedback!
Glad you like the gameplay even though its a bit short and simple. Great comments on the art as well, I could've done a lot more to keep it consistent. And yeah, the music and sound is not great, I might see if I can get some help improving it.
Thanks again!
Thanks a lot for trying it out!
Great feedback, I agree there are definitely things to improve, good to know which things stand out. Music and sounds are definitely underdeveloped, they're basically sample tracks. I'm thinking about getting in contact with someone that could help me update them.
Nice to see your scores as well. Thanks again :)
Oh, that's great!
Did you still use the megaphone or did you win without it? It boosts the effect of activists around it and the last level should be quite a bit more difficult without it.
Ok, that's nice to hear! I originally had plans to expand the game with more levels and upgrades to let the player customize their "movement" between levels. Maybe I should still consider developing it further then.
Thanks for trying it out and giving feedback!
Very interesting!
I must say, there are a few things I don't really understand or agree with however.
I tried to plant a lot of trees, both because it seemed like a primary source of income and because I believe in nature restoration and conservation as important for our future. I only ever cut trees once a tile has 4, in a way to mimic some kind of sustainable forestry practice.
I don't really like how growing of trees works as a threat to humans in this game. I can't say if it's accurate or not, but my personal belief is that trees and forests are vital to our societies so it felt weird how I was punished with viruses for letting them grow. Is the lesson that I shouldn't cut any trees at all?
Another thing that it took a while for me to realize was that viruses take up one "slot" of a tile just as trees, so no trees grow if a virus blocks its path. I finally realized that the only way to get rid of the viruses covering almost my entire map, and get more trees, was to add a single chicken and then cull it - which also felt kind of strange.
I feel like the game didn't really encourage me to find a balance between different playstyles (and maybe that's the point?). Because of the viruses everywhere I didn't really feel like farming chickens that would just get infected. Approval stayed around 30% anyway and the only thing affected was the income, which I got from forestry anyway. Humans only die from disease but not lack of food, so it felt better to just have a starving population than to try to feed them and kill some of them in the process.
Also, there was no explanation to how the blue tiles work? (OH, just realized they are WATER, lol. No wonder I couldn't build anything there. I thought maybe it was another kind of dirt or radiation or something.)
Overall I think it's a very interesting project and its cool that it connects to real research, but I wasn't sure about what the game was telling me as a player about the world and how it works.
Hi!
I'm co-authoring book chapter about games and radical activism for this book https://game.speldesign.uu.se/blog/call-for-abstracts-towards-sustainable-game-d...
We're very interesting in the indie game dev scene present at itch.io (which I participate in myself) and would love to hear about your thoughts about it as organizers of a yearly game jam in this space.
We're interested in the potential role of games in and for the activist community - if games can be used to mobilize for or inspire radical activism and in the cultural context of games featuring these themes.
Again, since you've organized the Fxck capitalism jam for several years with a good amount of participants we'd love to talk to you if that would be possible.
I've als DMed you on twitter about this exact request. Thanks in advance!
Regards
Kristofer Vaske
I found the camera quite difficult to control, but I managed to find my way around the city at last. I this a few times the quest arrow updated before I got to the dialogue which made me leave the area before talking to the npcs.
Great job highlighting the damage rising sea levels may soon do to our cities!
I found the camera quite difficult to control, but I managed to find my way around the city at last. I this a few times the quest arrow updated before I got to the dialogue which made me leave the area before talking to the npcs.
Great job highlighting the damage rising sea levels may soon do to our cities!
Fun little game! I actually managed to finish it within the first day. I like how the bigger trash are obstacles at first but can be collected once you get a bigger boat. Going into the edge of the map sent me flying a few times, but nothing game breaking, haha.
To make the real world connection even stronger, maybe one cold reference initiatives that do work in this field or to causes of ocean pollution and how we can work as a society to stop it from happening?
Nice work!
Fascinating game, very cool! It's very interesting how you used a more fantastical setting to dramatize the issue. The music, story and mechanics work great. It's short but still interesting to play!
It's also an interesting choice to cast doubt on the protagonist's path, making you think about using your time to focus on actions that matter. Really liked this one.