Cute little game!
I'm a little unsure about how the mechanics work and what I'm supposed to do to be successful. Some parts might need a bit more explanation to be clear.
I found the camera quite difficult to control, but I managed to find my way around the city at last. I this a few times the quest arrow updated before I got to the dialogue which made me leave the area before talking to the npcs.
Great job highlighting the damage rising sea levels may soon do to our cities!
I found the camera quite difficult to control, but I managed to find my way around the city at last. I this a few times the quest arrow updated before I got to the dialogue which made me leave the area before talking to the npcs.
Great job highlighting the damage rising sea levels may soon do to our cities!
Fun little game! I actually managed to finish it within the first day. I like how the bigger trash are obstacles at first but can be collected once you get a bigger boat. Going into the edge of the map sent me flying a few times, but nothing game breaking, haha.
To make the real world connection even stronger, maybe one cold reference initiatives that do work in this field or to causes of ocean pollution and how we can work as a society to stop it from happening?
Nice work!
Fun little game!
I actually managed to finish it within the first day. I like how the bigger trash are obstacles at first but can be collected once you get a bigger boat. Going into the edge of the map sent me flying a few times, but nothing game breaking, haha.
To make the real world connection even stronger, maybe one cold reference initiatives that do work in this field or to causes of ocean pollution and how we can work as a society to stop it from happening?
Nice work!
Fascinating game, very cool! It's very interesting how you used a more fantastical setting to dramatize the issue. The music, story and mechanics work great. It's short but still interesting to play!
It's also an interesting choice to cast doubt on the protagonist's path, making you think about using your time to focus on actions that matter. Really liked this one.
Fascinating game, very cool!
It's very interesting how you used a more fantastical setting to dramatize the issue. The music, story and mechanics work great. It's short but still interesting to play!
It's also an interesting choice to cast doubt on the protagonist's path, making you think about using your time to focus on actions that matter. Really liked this one.
Interesting little game! I had a bit of a difficulty understanding my progress. I occupied a few planets but I wasn't sure what the win condition was (if there is one). Maybe I didn't play for long enough.
I also thought the connection to the climate issue wasn't that strong or apparent in the game itself. Even if it can be seen as a jumping off point for the games setting it didn't seem to have much impact on the games story or mechanics.
The art looks very nice and the space travel feels fittingly difficult to control!
Thanks a lot! As I wrote in the the description I haven't really written many stories like this before and wasn't entirely sure about the tone and messaging. I felt like maybe too much of my own frustrations about the topic was shining through, haha.
Yeah, I was short on time but I thought that it would probably be better with at least some simple art to compliment the text. I'm very happy to hear you liked it :)
Cool little game! I like the art, characters and that you wove the environmental issue into a little story.
The game stopped 3 or 4 levels in, I'm not entirely sure if it was the end or if it was caused by a bug. I think it could have benefited from a little more developed fishing tools on further levels and that the overfishing somehow became visible in the mechanics, but I know time is ofc limited during the game jam.
Great job either way, love the art!
Cool little game! I like the art, characters and that you wove the environmental issue into a little story.
The game stopped 3 or 4 levels in, I'm not entirely sure if it was the end or if it was caused by a bug. I think it could have benefited from a little more developed fishing tools on further levels and that the overfishing somehow became visible in the mechanics, but I know time is ofc limited during the game jam.
Great job either way, love the art!