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Kritzlof

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A member registered Jun 02, 2023 · View creator page →

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It looks awesome!  Fun to see that a lot of the ideas from the game jam this summer is still in there.

It's a bit unforgiving in the beginning but after a few tries I got the hang of it and  managed to get ahead. I think its difficult to grasp at first that if you plant the full garden you might not be able to grow anything at all next year, but that's kind of the point ofc. :)

Thanks for trying it out and for the lovely feedback!

Glad you like the gameplay even though its a bit short and simple. Great comments on the art as well, I could've done a lot more to keep it consistent. And yeah, the music and sound is not great, I might see if I can get some help improving it. 

Thanks again!

Ok! Thanks for trying it out and for giving feedback!

Thanks for the feedback and for trying it out! Glad you liked it :)

Thanks a lot for trying it out and giving feedback! :)

There's a lot ofc, but do you see anything in particular that would need improvement for the game to be better?

Thanks a lot for trying it out!

Great feedback, I agree there are definitely things to improve, good to know which things stand out. Music and sounds are definitely underdeveloped, they're basically sample tracks. I'm thinking about getting in contact with someone that could help me update them.

Nice to see your scores as well. Thanks again :)

Oh, ok. Interesting to hear about your project and glad I could help! Good luck with the continued development, I'll try to return to it whenever I see the update :)

Oh, that's great!

Did you still use the megaphone or did you win without it? It boosts the effect of activists around it and the last level should be quite a bit more difficult without it.

Ok, that's nice to hear! I originally had plans to expand the game with more levels and upgrades to let the player customize their "movement" between levels. Maybe I should still consider developing it further then.

Thanks for trying it out and giving feedback!

Oh, only the first one actually! I'll return to do the other ones when I've got a few minutes over.

Haha, fun concept! Took me a few tries before I succeded.

Thank you!
Yeah, it actually started out with a clicker game as base but it was mostly stressfull and took focus away from the strategic gameplay.

Did you finish the game?

Thanks a lot! Tell me if you try it out <3

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Very interesting!

I must say, there are a few things I don't really understand or agree with however.

I tried to plant a lot of trees, both because it seemed like a primary source of income and because I believe in nature restoration and conservation as important for our future. I only ever cut trees once a tile has 4, in a way to mimic some kind of sustainable forestry practice.

I don't really like how growing of trees works as a threat to humans in this game. I can't say if it's accurate or not, but my personal belief is that trees and forests are vital to our societies so it felt weird how I was punished with viruses for letting them grow. Is the lesson that I shouldn't cut any trees at all?

Another thing that it took a while for me to realize was that viruses take up one "slot" of a tile just as trees, so no trees grow if a virus blocks its path. I finally realized that the only way to get rid of the viruses covering almost my entire map, and get more trees, was to add a single chicken and then cull it - which also felt kind of strange.

I feel like the game didn't really encourage me to find a balance between different playstyles (and maybe that's the point?). Because of the viruses everywhere I didn't really feel like farming chickens that would just get infected. Approval stayed around 30% anyway and the only thing affected was the income, which I got from forestry anyway. Humans only die from disease but not lack of food, so it felt better to just have a starving population than to try to feed them and kill some of them in the process. 

Also, there was no explanation to how the blue tiles work? (OH, just realized they are WATER, lol. No wonder I couldn't build anything there. I thought maybe it was another kind of dirt or radiation or something.)

Overall I think it's a very interesting project and its cool that it connects to real research, but I wasn't sure about what the game was telling me as a player about the world and how it works.

Ok, thanks! I'm looking into games with radical politics or revolutionary themes, so I appreciate the example. Love it! 

Hi!

I'm co-authoring book chapter about games and radical activism for this book https://game.speldesign.uu.se/blog/call-for-abstracts-towards-sustainable-game-d...

We're very interesting in the indie game dev scene present at itch.io (which I participate in myself) and would love to hear about your thoughts about it as organizers of a yearly game jam in this space.

We're interested in the potential role of games in and for the activist community - if games can be used to mobilize for or inspire radical activism and in the cultural context of games featuring these themes.

Again, since you've organized the Fxck capitalism jam for several years with a good amount of participants we'd love to talk to you if that would be possible.

I've als DMed you on twitter about this exact request. Thanks in advance!

Regards
Kristofer Vaske

I'm researching games with radical politics and how they may play a role in activist movements. Cool little game!
Have you made other games on similar themes?

I'm researching games with radical politics and how they may play a role in activist movements. Fun little game!
Have you made other games on similar themes?

I'm researching games with radical politics and how they may play a role in activist movements. Fun little game!
Have you made other games on similar themes?

OMG haha. I don't have time to finish unfortunately, but what a terrifying game! Love it

It was a bit slow in the middle but got really emotional at the end. Great storytelling with very simple tools!

Ending with the biking, cooking and resting is beautiful <3

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This is awesome, great job!

Cute little game!

I'm a little unsure about how the mechanics work and what I'm supposed to do to be successful. Some parts might need a bit more explanation to be clear.

Thanks a lot!

Ok, good to know. Yeah in the end I only made a prototype with 3 levels and didn't have much time for balancing. I guess you stopped at lvl 2 then?

Glad you liked it! :)

Love the music and style! A cool illustration of the  injustice of living in a system that gives  no good options for the ones that are not already privileged.

Love the music and style! A cool illustration of the  injustice of living in a system that gives  no good options for the ones that are not already privileged.

Thanks a lot for the feedback!
Yeah, I think it definitely needs some more work, both to improve the gameplay and the readability. Thank you for trying it anyways! <3

Thank you! <3
Tell me if you had any feedback :)

Ok, thanks for giving it a shot! :)

Thank you! Glad to hear you liked it. 

So you finished all of it? :)

Haha, funny!
Haven't seen most of them, but I figured it out eventually ;)

Hey, no worries! It's a  game jam after all so time is limited and things might not always pan out perfectly. Submitting the game is great anyway to get feedback for future projects! :)

That's very nice of you, thanks a lot!

Haha, loved the voice acting!
The  climate issue is not having a big impact on the mechanics except for    the setting,  but it sounds like you had had a great time with this little project.  Was that an army of Garbodor chasing me?!

Haha, loved the voice acting!
The  climate issue is not having a big impact on the mechanics except for    the setting,  but it sounds like you had had a great time with this little project.  Was that an army of Garbodor chasing me?!

I found the camera  quite difficult to control, but I managed to find my way around the city at last.  I  this a few times the quest arrow updated before I got to the dialogue which made me leave the area before  talking to the npcs. 

Great job highlighting the damage rising sea levels may soon do to our cities!

I found the camera  quite difficult to control, but I managed to find my way around the city at last.  I  this a few times the quest arrow updated before I got to the dialogue which made me leave the area before  talking to the npcs. 

Great job highlighting the damage rising sea levels may soon do to our cities!

Fun little game! I actually managed to finish it within the first day. I  like how  the bigger trash are obstacles at first but  can be collected once you get a bigger boat.  Going into the edge of the map sent me flying a few times, but nothing game breaking, haha.

To make the real world connection even stronger, maybe one cold reference initiatives that   do work in this field or  to causes of ocean pollution and how   we can work as a society to stop it from happening?  

Nice work!

Fascinating game, very cool! It's very interesting how you used a more fantastical setting to dramatize the issue. The music, story  and mechanics work  great. It's short but still interesting to play!

It's also an interesting choice to cast doubt on the protagonist's  path,   making you think about using your time   to focus on actions that matter. Really liked this one.