Aww thank you for such a caring message, I can see you actually paid attention to the details and I appreciate the feedback so much ^^
Yes the frog art it shows in the book, initially I wanted to have a variety of colors that the player could chose from but time was a fair enemy, we fought bravely and in the end had to compromise certain mechanics that I had in mind, unfortunately~
The annoying stuck in shield animation is already fixed on my local version (the I'll upload after the jam's over), I'm sorry that I didn't catch that in time. The monsters hitbox is probably because their hitbox doesn't immediately disappear when you hit them, I'm glad to let you know that's also already fixed. Lastly, I wanted to make the player jump to the middle platform when you press the "start wave" button but couldn't figure out how to make that work in time, I'll figure it out and make sure to implement (:
I'll keep the Space within the available controls, it was the initial jump key anyway and people seems to like it, I wasn't aware that Space was such a popular key ^^'
And I'm not sure how much of all the improvement suggestions I'll apply, since this was my first project in Godot I'd like to keep a reference of how much I was able to do so I can compare at a later stage if it makes sense, but I'll at least make sure everything works bug free!
Again, thank you so much for playing!